| New trends in learning |
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| Mobile learning and mobility |
| Project based education by multitouch |
| Augmented reality impact on learning and training |
| Haptic technology in training |
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| Computer science and education |
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| Cloud computing |
| Knowledge database / knowledge management system |
| Learning Content Management System |
| Artificial Inteligence |
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| Pedagogy and psychology in new learning environments |
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| eLearning curriculum transformations |
| Development issues |
| Understanding, mapping and exploring pedagogy |
| Virtual classroom evolution |
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| Elearning business case |
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| Build the new eLearning system in academia/corporate |
| Challenges in eLearning system development |
| Social media/social networking |
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| e-content/instructional design |
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| Course design |
| Authoring tools for e-content |
| Outcomes of the multimedia projects |
| E-content strategies |
| Evaluation and assesment |
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| Management, strategies and policy |
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| E-learning system architecture |
| Copyright and ownership issues |
| Costs and Resource (ROI and TCO) |
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| Corporate e-learning/ e-training |
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| E-learning for defence, security and crises management |
| Life Long Learning |
| Jobs development and new skills |
| Drill and competencies |
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| Research in e-learning |
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| Results of interdisciplinary research programs |
| Evolution of eLearning Technologies |
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Transformation of learning and cognitive styles
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| International Review of Virtual Learning Environments - Modeling and simulation in ADL |
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| Best practices in ADL |
| Repositories and sequencing issues |
| ADL Learning Environment |
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| Serious games |
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| Serious Games Esentials |
| Serious Games Design and Development |
| Games creation: Magic of Serious Games |
| Case studies: Games in the classroom |
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